Cyberpunk Challenge - Part 03 - Fleshing things out

Making Of / 12 March 2020


Hey there!


So I've been working kinda slowly lately, a lot of stress popping up now at work and in my life in general I feel but I have tried getting some art-time in.  I do feel like I'm heading somewhere good? Let's hope so at least. Let me know what you think! But first!


Answering some more questions:

Whos' design is this? Do you have a concept?

  • No concept! These days I design my scenes mostly by myself since I want to create artwork that is unique to me.
  • Inspirations I have plenty, mostly for popular cyberpunk shows and animé. 

Teach me senpai !?

  • Sorry to say that I'm somewhat overworked lately, so I'm trying to focus a bit more on myself. I will however continue with my mentorships when things calm down :)


So the main things I've been working on since my last result

  • Detailing foreground by adding more pipes, decal text, more lights.
  • UVd my sewer tunnel, made a concrete texture.
  • Made a flying paper VFX, added some small moving cloth bits (vertex shader)
  • Made electric arc VFX.
  • Scaled the character up
  • Added more detail along ralings
  • Made a powerline thingie + pipes leading into the hole
  • Added emissive around the hole in the back, to light up when the eletric arc VFX hits it.
  • Added a hole on the right side, with some green light coming out and trying to add more interest to the foreground
  • Moved my camera back to be able to add more detail in the foreground and puss less attention on the background.


The flying paper VFX with the spawn-rate turned to stupid.


Progression shot


and the current update, a video showing everything in motion in it's current state.


That's all folks.
If you have any questions let me know!

Warping out!

/Chris Radsby